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That is all we got in Stronghold HD cheats. But ensure that the pay is better than the costs. Get resources from weaker players: You can also get resources from enemy players, small players that don’t have strong allies or from players that are inactive.Trade with players: You can also make money by trading with other players.Trade on capital markets: Selling your surplus products in your village to a capital’s exchange will also earn you money.when you stop your activities, income stops. Active Income: Active income is all the money you get by actually doing something.To get more income through this method raise your tax level. This income is earned through taxes in your village. Passive Income: This is where you make money non-stop without necessarily doing something.To keep bears away, you should build a wood fence around them when they appear. (On a message board, a developer said that Firefly is looking into writing a more detailed guide.) So, if you've never played a Stronghold game before, this might be one title to put on your "buy it on sale sometime next year, rather than straining my holiday budget" list.Your popularity decreases when bears kill civilians. While there's a quick tutorial, it leaves out a lot of key details, and the help menu isn't always, um, helpful. Some of the military missions here are incredibly difficult if you don't know what you're doing I'm too embarrassed to admit how long it took me to master the third one (in which you start with nothing but some soldiers and a few resources, and yet are expected to hold off several waves of invading troops). Newcomers definitely get the shorter end of the stick. Further, there's no way to adjust the difficulty, meaning that newcomers can't get the hang of the game without being slaughtered, and experts can't keep playing the single-player campaign without being bored. skirmish mode aside from the historical sieges.
For example, there's no option to slow time down or speed it up. There are also a few obvious features that are just plain missing. Further, some players might want bigger maps, or be annoyed that tiny peasants can bring down thick walls if they keep at it for long enough. I'd have liked an option to set them to skirmish mode and let them do their thing, like in Shogun 2: Total War. Also, some of the long-range units work best when they continually retreat to avoid melee combat, which is hard to do in real time when you're focusing on 100 other things.