The rocket launcher in secret #3 has a nearby ammo pack.A super shotgun is found in the blue-floored room.A chaingun is added in the main corridor.Another BFG is located to the left of the west pillar at the starting area.The behind-the-start bonus also contains a super shotgun, a rocket launcher and a BFG9000.The data was last verified in its entirety on July 5, 2020. The Compet-n records for the map are: Self gizmodgery download. Speedrunning Routes and tricks Current records In the distance, two zombiemen stand with their backs facing the player. The door of secret #5 (sector 29) has FLOOR5_3 as its floor flat instead of the adjacent RROCK09. ( sector 28) On Hurt Me Plenty or higher, two imps will exit the secret if you fire your weapon inside the room or at the end of the corridor that leads into it. Open the other end of the wall to find a stimpack. At the northern end of the wall is a cage containing an imp. In the big room, one side of the eastern wall is perfectly straight.To the west is a shotgun and 4 shotgun shells. After activating the switch in secret #2, head outside through the door that opened in the southeast.( sector 57) You do not have to jump onto the platform all that is required is that you jump over the platform's western side. A compartment containing a rocket launcher will open behind the health bonuses out in the hallway. From secret #2, jump east across the square platform below.( sector 8) Flip it to open a door in the southeast leading outside. At the top, open the back wall of the elevator to reveal another switch. In the large room at the end, toggle the switch on the western wall to activate an elevator.If you do this first, you can still open the secret by pressing the use key where the eastern switch was formerly located. ( sector 41) Toggling the opposite switch will cause both switches to sink into the ground, allowing the zombiemen's clips to be acquired. A compartment will open in the northeast corner of the room, containing a suit of armor and two stimpacks. In the northern blue room, flip the eastern switch.Level 31: Wolfenstein (Exit to super secret)īad Dream (TEETH.WAD) From Doom II maps 01-11 Level 15: Industrial Zone (Exit to secret level) The source port Boom added exits triggered by impact weapons, including secret exits, which are. In Doom II and Ultimate Doom, secret exits could be triggered by walkover lines as well. In Doom, secret exits could only be set up as switches. A super secret level is a secret level accessed from a previous secret level, as seen in Doom II.E4M9, Fear: Find the secret exit in E4M2, Perfect Hatred. E3M9, Warrens: Find the secret exit in E3M6, Mt. (The secret exit is located across the pit of slime near the entrance of the level.) E2M9, Fortress of Mystery: Find the secret exit in E2M5, Command Center.
Doom 2: Hell on Earth is the sequel to Doom and was released by ID Software in 1994.